CARNAC OS

Manual

For Carnac OS 0.9.3. The FM1's panel, sounds, sequencer and presets, as the firmware has them today. New to the panel? The button guide shows what each button does.

Introduction

Carnac OS turns the M-VAVE FM-1 into an eight-voice wavetable synthesizer with two layers, a four-lane sequencer, a chord arpeggiator and a stone-circle-themed screen. It is built on the X0X platform and takes its name from the megalithic alignments at Carnac.

This manual follows the instrument as it is today. Every change is logged in the Changelog at the end, so you can see what moved since you last read it.

Getting started

Carnac starts on the HOME screen in SINGL mode: one layer, all eight voices, ready to play from the keyboard.

  1. Play. Press keys. The note keys sound the focused layer.
  2. Load a sound. Turn the Preset Encoder. A full-screen preset list opens and stays up for two seconds after the last click, and each click loads the next stored patch.
  3. Shape it. Press FX for the oscillators, SEL for the filters, ENV for the envelopes, LFO for the LFOs. Press the same button again to step through that section's pages.
  4. Turn the knobs. The four knobs set the four values shown at the bottom of the page.
  5. Browse a page's other settings. Turn the Select Encoder. A list of the page's rows opens over the whole screen; the Algorithm Encoder changes the highlighted value.
  6. Save it. Press SAVE. The button flashes while a save is armed; press it again to confirm (see Presets and saving).

To play two sounds at once, change PERF MODE on HOME from SINGL to DUAL or SPLIT. Layer 2 is unavailable in SINGL.

Panel and controls

Ten section buttons open the pages. Pressing a button again moves to its next page; hidden pages (for example OSC2 in SINGLE) are skipped.

ButtonPagesWhat it holds
FXOSC1, OSC2, OSCMIXOscillators and their mixer (named FX on the panel, it opens the oscillator pages)
SELFILTER1, FILTER2, FLTMIXFilters and their mixer
ENVENV1, ENV2, ENV3Envelopes. ENV1 is hardwired to the amplifier
LFOLFO1, LFO2, LFO3LFOs. LFO1 is global; LFO2 and LFO3 run per voice
EDITMOD1, MOD2, MOD3Three modulation slots
GLOAMP, EFFECTSAmplifier, reverb and delay
HOMELAYER (the focused layer), ZONES, PERF, GLOBAL (SINGL: no ZONES)Layer settings and play knobs, splits, the performance browser, global settings
ARPone pageThe chord arpeggiator
SAVESAVESaving (COPY and PASTE on SAVE + OCT)
SEQone pageThe four-lane sequencer

Encoders and knobs

Shortcuts

Lights. Only the button for the current page is lit. While the sequencer or arpeggiator plays, its button (SEQ or ARP) blinks on the beat, lit for the first half of each quarter note, even when its page is open. MIDI clock out (GLOBAL > CLOCK OUT) goes out on USB.

Transport. PLAY starts and stops the sequencer on the SEQ page and the arpeggiator on the ARP page. On any other page it starts both, or stops whichever is playing. The PLAY light shows what PLAY would stop. One started while the other plays waits for the other's next bar, so they stay in time. REC arms recording on the SEQ and ARP pages.

Voices and layers

Carnac has eight physical voices shared by up to two layers. Each layer plays its own patch, with its own architecture, filters, envelopes and effects sends.

Performance mode (HOME, PERF page)

In DUAL and SPLIT the voices are shared out: layer 1 gets half rounded up, layer 2 half rounded down, based on the smaller of the two layers' caps. MAX VOICES on the LAYER page shows the result.

Architecture (ARCH on the LAYER page, for the focused layer) decides the signal path of every voice, and the most voices it may use.

ArchitectureSignal pathMax voices
SINGLEOSC1 into FILTER18
DUAL OSCOSC1 and OSC2 with cross-modulation into FILTER15
SPREADOSC1 as four detuned playheads into FILTER16
DUAL FILTOSC1 into FILTER1 then FILTER2, serial to parallel7
STACKTwo complete paths (OSC1 into FILTER1, OSC2 into FILTER2) blended6
BINAURALOSC1 into FILTER1 once per ear, the right ear beat-offset6
STRIKESINGLE's path, plus a short attack sound at the start of each note8

The caps keep the FM-1 within its processing budget. Carnac uses both of the FM-1's cores, and lightens the load by itself rather than drop out if the processor gets close to its limit.

ANALOG (L1 ANALOG and L2 ANALOG on the LAYER page, right after ARCH) makes the layer behave more like an analog synth. It is stored with the patch. Each voice gets its own small fixed tolerances: pitch, cutoff, resonance, envelope speed and level. Each note scatters them a little. From 40 up, slow drift eases in as well. At 0 the layer is exact.

Voice mode (L1 VOICE MODE, L2 VOICE MODE): MONO RETRIG, MONO LEGATO, POLY REUSE, POLY RESET or UNISON. In UNISON, UNISON DETUNE spreads the outer voices by up to 50 cents. In SPLIT, layer 2 uses layer 1's voice mode.

Glide. PORTA MODE is CONST RATE, CONST TIME or LEGATO TIED, and PORTA TIME (knob 4 on the LAYER page; 0 is no glide) sets how long it takes. In polyphonic modes the glide starts from the last note played on that layer. A chord (notes within 30 ms of each other) fans out from the note played before it.

Layer focus. The sound pages edit the focused layer. Switch with HOME + OCT- (layer 1) or HOME + OCT+ (layer 2). The screen uses one colour scheme for both layers, set by THEME.

Oscillators and filters

Oscillators (FX button)

OSC1 and OSC2 play a wave from the WAVE list: first the 16 wavetable banks (MENHIR to HEARTH, then HOLLOW REEDS, breathy flutes), then the PCM waves, then the 20 attack sounds as one-shots. OSC2 appears only in architectures that use it (DUAL OSC and STACK).

PCM waves. A PCM wave is a recorded sound: an optional attack, then loop A and an optional loop B. WAVE SCAN crossfades from loop A to loop B, and the attack plays again on every new note. SPREAD works on PCM waves too, with four detuned playheads per loop. FM cross-modulation works on them; PM and OSC SYNC do nothing.

PCM waveAttackSCAN goes from … to …
WOOD CHIMES, CLAY CHIMES, SHELL CHIMESa brush sweepsparse to dense
STRINGSa rosin scrapesoft to bright bowing
CHOIRa breath"ooh" to "aah"
HORNSHORN BLATsoft to brassy
CHOIR+WOODnonethe choir's "aah" to the wood chimes

The PCM waves live in their own flash areas, beside the firmware. The web installer writes them after the firmware; without them a PCM wave plays the first wavetable bank instead.

OSCMIX mixes the oscillators, the sub oscillator and the noise. Its four knobs change with the architecture:

ArchitectureKnob 1Knob 2Knob 3Knob 4
SINGLENOISE COLOURNOISESUB OCTAVESUB LEVEL
DUAL OSCOSC MIXCROSS-MODSUB LEVELNOISE
SPREADSPREADNOISESUB LEVELSPREAD MOD
DUAL FILTnot usednot usedSUB LEVELNOISE
STACKXMOD TYPECROSS-MODSUB LEVELNOISE
BINAURALOSC PHASEBEAT HZSUB LEVELNOISE
STRIKEATK LEVELNOISE COLOURSUB LEVELNOISE

Cross-modulation types are FM, AM, RING and PM. The sub oscillator sits one or two octaves down (SUB OCTAVE) and is a SINE, a SQUARE, or CURRENT, a copy of OSC1's live wavetable frame. Noise colour morphs from white (0) through pink (64) to brown (127). In BINAURAL, BEAT HZ offsets the right ear's pitch by up to 31.75 Hz.

In STRIKE, each new note starts with a short attack sound layered over the wavetable, the way an LA synth puts a sampled attack in front of its tone. A note played legato over a held one keeps the running attack. STRIKE adds an ATTACK page to the FX section, between OSC1 and OSCMIX; its screen shows the sound's outline, dim at full length and bright as it will play.

ControlWhereWhat it does
DECAYknob 1127 plays the whole sound; lower fades it out sooner (64 is about 94 ms, 20 about 10 ms)
TO FILTERknob 20 keeps the attack out of the filter and ENV1, so it is heard even under a slow pad; 127 sends it through FILTER1 with the oscillator, where the filter and its envelope shape it, but then ENV1 shapes it too; values between blend the two
BENDknob 3the attack starts off pitch and glides to it in about 40 ms: + starts above (a drum's drop), - below (a horn's scoop); 2 steps a semitone, so +24 is an octave
BEND MODknob 4how far BEND MOD SRC moves the bend, + or -; a full source at +24 adds an octave (with VELOCITY, harder notes bend further)
SOUNDrow (first)one of the 20 attack sounds below
STARTrowskips into the sound, up to halfway (to lose a click or a breath)
TUNErowup to 24 semitones up or down
VELOCITYrow127 follows velocity like the voice; 0 plays the attack at the same level at any velocity
KEY TRACKrowAUTO: pitched sounds follow OSC1's pitch, the percussion ones keep their own; FIXED: never follows; TRACK: always follows (a percussion sound sits at its own pitch on C4)
BEND MOD SRCrow (last)the mod source for BEND MOD (default VELOCITY); it is read live while the bend glides, so an LFO or envelope works too
LEVELOSCMIX knob 1the attack's loudness
GroupAttack soundsFollow the keys
BreathBONE CHIFF, REED CHIFF, HORN BLAT, CONCHyes
StoneFLINT, STONE KNOCK, MENHIR THUD, PEBBLESno
StoneLITHOPHONEyes
Wood & BoneWOOD BLOCK, LOG DRUMyes
Wood & BoneBONE CLACK, ANTLER RASPno
StringBOW PLUCK, MOUTH BOWyes
Hide & FireFRAME DRUM, POT DRUMyes
Hide & FireSEED RATTLE, CRACKLE, CAVE CLAPno

Filters (SEL button)

FILTER1 and FILTER2 share the same controls. FILTER2 appears in DUAL FILT and STACK.

FlavourCharacterTYPE MORPH
SH-2Roland-style four-pole OTA filter: clean at DRIVE 0, a resonance that rings up softly and self-oscillates in tune up to the top of the cutoffLow-pass through band-pass to high-pass
MULTIFour-pole ladder multimodeLP24, LP18, LP12, LP6, BP, HP12, HP24, notch
MS-20MS-20 style two-pole filter with a growling resonance; DRIVE pushes it into its diodesLow-pass through band-pass to high-pass
FORMANTVowel-like band filterBand spread

KEY TRACK (the third row, after DRIVE and FLAVOUR) moves the cutoff with the note played, pivoting at C4. At 0 the cutoff stays put; at 127 it follows the keyboard one octave per octave.

The filter mixer (FLTMIX) appears in DUAL FILT (BALANCE, ROUTING from serial to parallel), STACK (BLEND A/B, WIDTH, ENV3>CUTOFF) and BINAURAL (FLT PHASE, WIDTH, CUTOFF L/R, PHASE MOD).

Modulation

Almost every destination in Carnac has a MOD SRC row (which source drives it) and an amount. Sources are: none, velocity, keyboard, mod wheel, aftertouch, ENV1 to ENV3, LFO1 to LFO3, MODSLOT1 to MODSLOT3, and CUSTOMCC1 and CUSTOMCC2. The two custom CC numbers are set on the GLOBAL page; the CC1 knob on the LAYER page sets CUSTOMCC1 directly, with no number needed.

Envelopes (ENV button). Knobs are ATTACK, DECAY, SUSTAIN and RELEASE. Extra rows: VEL > TIME and KEY > TIME (bipolar), RETRIG RATE, RETRIG SYNC, LEGATO, AUTO DECAY (a rapid repeat of a note shortens the release) and, on ENV2 and ENV3 only, INVERT. ENV1 is hardwired to the amplifier. An inverted envelope is drawn upside down in the display, as its destinations receive it: full at rest, dipping with the note (in source).

LFOs (LFO button). Knobs are SHAPE (sine through slewed random), RATE, DELAY (above 100 the LFO runs in release mode) and FADE (negative fades out, positive fades in). Extra rows: SPEED MOD SRC and AMT, CLOCK SYNC, PHASE and KEY RESET. LFO1 is shared by all voices; LFO2 and LFO3 run separately in each voice.

Mod slots (EDIT button). Three slots, MOD1 to MOD3, each combining two sources into a new one that other destinations can then use. The knobs are SOURCE A, FUNCTION, SOURCE B and AMOUNT. AMOUNT starts at 0, and at 0 the slot does nothing.

Pitch bend and mod wheel. The LAYER page's knobs are VELOCITY (the keys' velocity), MOD WHEEL, CC1 and PORTA TIME. Pitch bend comes in over MIDI only. BEND RANGE is on the GLOBAL page.

Effects

There is one reverb and one delay, shared by both layers. Each layer feeds them through its own sends on the AMP page (DELAY SEND and REVERB SEND). The effects settings are on the EFFECTS page (GLO button) and belong to the performance.

EFFECTS knobs: DELAY TIME, DELAY FDBK, REVERB TIME, REVERB DAMP.

EFFECTS rows: DELAY TYPE, DELAY SYNC, REVERB TYPE, REVERB PREDELAY, DEGRADE, PING PONG.

Reverb typeCharacter
SPRINGTwo dispersive springs, the classic drip
TOMBComb-network room (formerly ROOM)
MODLush and chorused, inspired by Lexicon
CELESTIALReverb with an octave-up pitch shift in the feedback, for floating ambient sounds
DOLMENA small stone chamber, like a cave
TUMULUSA cavern, named for the Tumulus Saint-Michel at Carnac
Delay typeCharacter
TAPETape echo that wobbles, saturates and wears
BBDBucket-brigade echo, dark and crumbly

Very loud sends are limited before they reach the reverb and delay, so playing several voices into a hot reverb should not buzz. If you hear digital buzz or a high whine after a note ends, report it with the reverb type and the patch.

Sequencer and arpeggiator

SEQ: the four-lane sequencer

SEQ has four lanes of 16 steps. Each lane has its own event type, speed, direction and loop, so lanes of different lengths drift against each other. Press SEQ to open lane 1 with steps 1 to 4 on knobs 1 to 4; press SEQ again for the next lane (1, 2, 3, 4, then back to 1), keeping the same steps on the knobs. The keyboard's bottom 16 white keys are the lane's steps: the playhead lights brightest, the four steps on the knobs medium, and every other step that plays (inside the loop, not muted or skipped) dimly. Press a white key to put that step and the next three on the knobs (from step 13 on, steps 13 to 16). While the sequencer plays, the knob card of the step under the playhead is outlined, as on the ARP page.

Lane rows (Select Encoder, Algorithm Encoder):

RowWhat it sets
STEPSWhich four steps knobs 1 to 4 edit. The Select Encoder moves through steps 1–4, 5–8, 9–12 and 13–16, then on through the rows below in the footer's order, then back to steps 1–4. A window a step key left between groups moves to the next group (or back to the one it starts in)
PRESCALEThe footer's g value: MIDI clock ticks per step, 1 to 32. 6 is a sixteenth note, 12 an eighth, 24 a quarter
EVENT TYPENote, dynamics, transpose, timing, gate, ratchet, probability skip, probability mute, mod wheel, aftertouch, custom CC 1 and 2, program change (DUAL mode only) or layer
TARGETWhat the lane acts on: layer 1, layer 2 or both for note-style events; one or more lanes for modifier events
SCALE and ROOTNOTE lanes only, see below
PLAY MODEFOr (forward), bAC (backward), PE1 and PE2 (pendulum), rnd (random)

Loops. Hold OCT- and press one of the 16 white keys to set the lane's loop start. Hold OCT+ for the loop end.

Step record. Press REC on SEQ, then play keys. Each note is written into every NOTE lane at the record step. Keys struck while others are still held build a chord of up to four notes. With PLAY and REC both on, the record step re-fires at each lane's PRESCALE rate on the clock, so it keeps sounding rather than playing once.

Scale mode. On a NOTE lane, SCALE holds the lane to a scale: OFF, GENRE (follows the arpeggiator's genre bank), Major, Minor, Dorian, Phrygian, Lydian, Mixolydian, Harmonic minor, Major pentatonic, Minor pentatonic or Blues. ROOT sets the tonic. Turning a step's note knob moves through the scale's degrees; played notes are snapped to the scale as you enter them. Stored notes are never changed, so turning SCALE off gives your original notes back.

ARP: the chord arpeggiator

ARP plays chord patterns of up to 8 steps. The lowest 13 keys are chord keys, and a chord key sounds the chord for its note from the current GENRE BANK. The next 8 white keys are step keys.

The GENRE BANK holds dozens of chord sets, from Pop, Jazz, Blues and House to Synthwave, Cinematic, EDM, Gospel, Lo-fi, Funk and Neo Soul.

Presets and saving

Carnac stores four kinds of thing, each in 128 slots:

KindWhat it holds
PATCHOne layer's sound
SEQUENCEThe four sequencer lanes
ARPAn arpeggiator pattern
PERFORMANCEA complete performance: the mode, global settings, both patches, and the sequencer and arp patterns it links to

Loading. Turn the Preset Encoder. It loads the kind that fits the page you are on: a patch on the sound pages, a performance on HOME, an arp pattern on ARP, a sequencer slot on SEQ. The preset list covers the whole screen and closes two seconds after the last click.

Links. HOME's PERF page, the performance browser, shows which patch, sequencer and arp slots the current performance uses: L1 PATCH, L2 PATCH, SEQ LINK and ARP LINK (its knobs), with PERF PRESET and PERF MODE as rows. Its dolmen draws the performance as a capstone on four pillars, one per part; a pillar is thicker the more its part holds, an outline while it is still factory-fresh, and the capstone thickens with the whole.

Saving.

  1. Press SAVE. The save page opens on what the page you were on saves (a sound page: the focused layer's patch; HOME: the performance; SEQ; ARP) at the slot it came from. The header says it, e.g. SAVE L2 PATCH.
  2. Pick the slot with the Algorithm Encoder or knob 2. The bottom of the screen shows the whole bank: a mark for each used slot, your slot as a standing stone, and the moon above it, full over an empty slot and a dark crescent when you would overwrite. The line under the name says EMPTY or OVERWRITES and the name there.
  3. To rename, turn knobs 3 (position) and 4 (character); the letter keyboard shows while they turn. Names are up to 16 characters from letters, digits, space and . - _ /.
  4. Press SAVE. An empty slot is written at once; a used one asks OVERWRITE? first (NO or YES with the Algorithm Encoder, then SAVE).
  5. The screen reports SAVED NAME TO SLOT N, and the next control takes you back to the page you came from.

Copy and paste. Hold SAVE and press OCT- to copy what SAVE would save on the current page (the focused layer's patch, the performance, the sequence or the arp pattern). Hold SAVE and press OCT+ to paste it over the same kind, for example layer 1's patch onto layer 2: the save page opens and asks PASTE? first. While SAVE is held, a strip names both, with PASTE dimmed when the clipboard holds another kind.

Display and themes

The screen is mostly black, so the panel gives off little light when played outdoors at night. Text is set in a rune-style face, and every popup covers the whole screen. Pages are drawn with lines, lit stones and sparse fog rather than filled textures.

THEME (HOME, GLOBAL page) sets the screen colour. It belongs to the instrument, so loading a preset never changes it. The CARNAC OS start-up screen is drawn in the theme you last chose.

ThemeColour
SAMHAINOrange (default)
BLOOD MOONRed
SOLSTICEIce blue
LICHENGreen
HEATHERViolet
FULL MOONSilver
GRANITEGrey stone
OAKWood

System

GLOBAL page (the last page of HOME). Knobs: TUNE (MASTER TUNE, -50 to +50 cents), CURVE (VEL CURVE), CLOCK (CLOCK OUT) and TEMPO (INT TEMPO, greyed when following MIDI clock). Rows: MASTER TUNE, VEL CURVE (SOFT, LINEAR or HARD, applied to incoming MIDI notes), CLOCK OUT (OFF or USB: while the clock is internal, MIDI clock, start and stop go out on USB; the TRS jack only receives), MIDI CH LAYER1 and LAYER2, CUSTOM CC1 and CC2, BASE VELOCITY, BEND RANGE, CLOCK SOURCE (INTERNAL or MIDI), INT TEMPO and THEME. MASTER TUNE, VEL CURVE, CLOCK OUT and THEME belong to the instrument and survive power-off; the rest belong to the performance. The sequencer and arp follow the clock, internal or MIDI, and changing page never disturbs it.

Processing load. Carnac runs on both of the FM-1's cores. The sound is the same on one core or two. If the FM-1 gets close to its limit, Carnac lightens the load by itself rather than drop out, and the voice caps in Voices and layers keep the heaviest architectures inside the budget. On the device, eight SINGLE voices use about 43 percent of the processor. The heaviest combinations (SH-2 filters in DUAL FILT, STACK or BINAURAL, or heavy patches with the sequencer and arpeggiator running) reach 75 to 85 percent, where Carnac may lighten the load.

USB audio. Connected to a computer, the FM-1 is also a USB audio input: 16-bit stereo at 44.1 kHz, class compliant, so no driver is needed. It shows up as "Line (X0X FM-1)" and carries the same output as the jacks, after the MASTER knob. Record it in any audio app.

Installing and recovering. Install Carnac from the web installer at owenkirby.github.io/carnac-os, in Chrome or Edge, with the FM-1 on USB. It writes the firmware, checks the version, then writes the PCM waves. If an install stops part-way, replug the cable and start again: the FM-1 stays in update mode and the installer carries on. If the FM-1 does not start after an update, switch it off and on twice; it then starts in safe mode, which keeps USB working. The same page can put M-VAVE's stock firmware back. Deeper recovery steps are in the source repository (docs/fm1-recovery.md).

In the works

These features are in active development for future releases:

Changelog

Newest first. Features marked in source are written but not yet installed on the FM-1.

DateChange
2026-10-21Carnac OS 0.9.2 released, with everything below it in this table. New since the rows below: PCM waves in the WAVE list (chimes, strings, choir, horns, with their own attacks; SPREAD works on them), the HOLLOW REEDS wavetable bank, ANALOG on the LAYER page, KEY TRACK on both FILTER pages. The web installer writes the PCM waves after the firmware. From 0.9.1, patches carry over; sequences and performances saved with 0.9.1 do not (installed).
2026-10-21ENV2 / ENV3 display: an inverted envelope is drawn upside down (in source).
2026-10-21The start-up screen follows THEME: the standing stones, sun and title are drawn in the colours of the theme saved last session (BLOOD MOON red, SOLSTICE blue, GRANITE grey, and so on). SAMHAIN keeps the original orange (in source).
2026-10-21The moon at the top right now shows the battery instead of the bar clock: it waxes with the charge, is lit pale below a third, and wears a ring of stars on USB power. USB audio input documented (it was already on). Installed (synth_battmoon1).
2026-10-21DUAL: the keys play the selected layer, on that layer's MIDI channel; SINGL and SPLIT keys follow layer 1's channel. Installed (synth_dualkeys1).
2026-10-21Knob smoothing: CUTOFF, RESONANCE and TYPE MORPH on both FILTER pages and OSC SCAN now glide to the knob over about 25 ms instead of jumping a step at a time, so a slow turn sweeps instead of stepping. MIDI CC and sequencer lanes that move these knobs glide too; loading a patch or performance jumps straight to its values. Patches sound the same at rest (installed).
2026-10-21The SEQ and ARP buttons blink on the beat while their transport plays (installed).
2026-10-21ARP timing split: the new TIMING row sets every step's length, and knob 1 RATE now sets how fast each step's notes play (1/2 to 1/128) and a HOLD strum's speed. HOLD is first in the STYLE list and no longer re-strums a repeated chord at fast TIMING; its STRUM is NONE, UP or DOWN. The ARP's dim step-key lights are brighter (half instead of quarter). Saved arps and performances load sounding as before: TIMING from the first chord step, each RATE filling its old step, HOLD strums at the nearest RATE (in source).
2026-10-21Filters reworked: the SH-2 (Roland OTA four-pole) replaces the SVF, and MS-20 LOW and HIGH become one MS-20 whose TYPE MORPH sweeps low-pass, band-pass and high-pass. New DRIVE row, first on each FILTER page, for every flavour (on the MS-20 it takes over what TYPE MORPH did). Saved patches and performances load: SVF ones as MULTI (LP12, BP or HP12, matching their morph), MS-20 LOW and HIGH ones as the MS-20 at the same drive, low-pass or high-pass. The default patch's filter is now MULTI LP12 (in source).
2026-10-21SEQ controls reworked: SEQ picks the lane (each press, the next lane), the 16 white keys are the lane's steps with playhead and knob-window lights, a step key puts that step and the next three on the knobs, the Select Encoder walks the steps in groups of four and then the footer (PRESCALE, EVENT TYPE, TARGET, SCALE, ROOT, PLAY MODE), and the playing step's knob card is outlined. The LANE row is gone (in source)
2026-10-17Sequencer and arpeggiator have their own transports: PLAY on SEQ runs the sequencer, on ARP the arpeggiator, on any other page both, and one started while the other plays waits for its next bar. ARP knob 1 is now RATE, each step's own length; GATE moved to the ARP rows in place of TIME DIVISION. New STYLE HOLD holds the chord without retriggering, with RHYTHM as an opening strum. New genre Phrygian, now the default. TAPE DEGRADE renamed DEGRADE. Saved arps and performances load with every step at the old TIME DIVISION (installed).
2026-10-17STRIKE's ATTACK page reorganised: knobs DECAY, TO FILTER, BEND and the new BEND MOD; START is now a row after SOUND, and a new BEND MOD SRC row picks what moves the bend (default VELOCITY). Saved patches load with BEND MOD off (installed).
2026-10-17MOD slots: with the a*b function, a slot with only SOURCE A (or only SOURCE B) set now passes that source through instead of giving silence; with neither set it gives nothing. HOME reorganised: its pages are LAYER (the focused layer's settings; knobs VELOCITY, MOD WHEEL, CC1, CC2), ZONES (knobs SPLIT NOTE, SPLIT FADE, VEL SPLIT, VEL FADE), PERF (the performance browser, moved from SAVE, with PERF MODE and the dolmen redrawn) and GLOBAL (moved from GLO, which now cycles AMP and EFFECTS). Pitch bend and the porta knob left the panel. New save page: SAVE opens it on what you were editing, saves at once to an empty slot, asks only before overwriting, shows the bank as stones with the moon over your slot, and returns you to your page. COPY and PASTE moved to SAVE + OCT- / OCT+, and holding HOME or SAVE shows what OCT does. GLOBAL gained MASTER TUNE, VEL CURVE and CLOCK OUT (USB). OSC FINE TUNE now reaches 7 semitones; in SINGLE, SPREAD and STRIKE knob 3 is SCAN AMT and FINE TUNE a row. The big parameter popup now opens only while the Algorithm Encoder turns a value; the Select Encoder moves through the list without it. MOD pages redrawn: a ring of destination stones round the portal with rays carrying the signal out to each fed destination, and routing from the MOD page by turning a destination's amount (installed).
2026-10-16Manual started. Reverb buzz with several voices fixed (send limiting), endless PLATE whine fixed. New SPRING reverb, BBD delay and DELAY TYPE. Both delays can self-oscillate above FEEDBACK 100. Layer colour schemes dropped for one palette; HOME + OCT still switches layers. Minimal black screen and full-screen popups, with the moon-and-arch value display, rune face and global THEME list (in source). SEQ note lanes gained SCALE and ROOT. Reverb types PLATE and HALL removed and ROOM renamed TOMB, so the list is now SPRING, TOMB, MOD, CELESTIAL, DOLMEN and TUMULUS (in source; factory presets that used PLATE or HALL now use TOMB, which sounds the same, and saved performances from before this change will not load). MOD pages redrawn: the capstone shows the slot's equation, the portal radiates rings bent by the modulation and goes dark at AMOUNT 0, and the slot's destinations are listed over the portal, stepped with the Select Encoder and set with the Algorithm Encoder. New wavetable bank HEARTH (bank 15 of 15), a warm pad that morphs from banked embers to a caught fire. New STRIKE architecture: a short attack sound (20 to choose from, all neolithic: chiffs, conch, stones, wood, bone, drums, bow pluck) at the start of each note over the wavetable. Patches saved before this load unchanged, with STRIKE's settings at their defaults. STRIKE got its own ATTACK page (FX: OSC1, ATTACK, OSCMIX) with DECAY, TO FILTER, START, VELOCITY and KEY TRACK; the attack's LEVEL sits on OSCMIX with the other sources (ATK LEVEL, NOISE COLOUR, SUB LEVEL, NOISE; SUB OCTAVE a row), START is ATTACK's knob 2. ATTACK gained BEND (knob 4, as OSC1's PITCH MOD): its knobs are now START, DECAY, TO FILTER, BEND, and SOUND is its first row. The GLOBAL page moved from GLO to the end of HOME: GLO cycles AMP and EFFECTS. HOME's first page now follows the layer in focus (HOME + OCT), showing that layer's ARCH, VOICE MODE, glide and voices, so HOME cycles HOME, ZONES, GLOBAL (SINGL: HOME, GLOBAL) (installed)
2026-10-15Two cores live. New reverbs MOD, CELESTIAL, DOLMEN, TUMULUS, PING PONG and the TAPE DEGRADE control. Float filters, MULTI filter and MS-20 growl. SEQ with PLAY and REC re-fires the record step on the clock. SAVE button is the shortcut to ACTION, only the current page's button lights, pitch bend springs back, the Select Encoder opens a parameter list, MOD 4 removed, poly glide starts from the last note

Back to the top